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Pre patched super mario 64 hacks
Pre patched super mario 64 hacks









  1. Pre patched super mario 64 hacks 480p#
  2. Pre patched super mario 64 hacks Patch#
  3. Pre patched super mario 64 hacks full#

Pre patched super mario 64 hacks full#

Runs full speed crashes if cursor touches the bottom of the screenĬomes with a toggleable console mode which optimizes certain features to run better on real hardwareįully works on console, including the widescreen modes. Any levels that normally lag will lag even more so.Įqually as laggy as vanilla Super Mario 64 and may be even negligibly less laggy than the base game.Īround 26 fps on average without frameskip, faux full speed with it. More laggier than vanilla SM64 due to ROM Manager's patches that are automatically applied to ROMs. PastaPower, GTM, Blakeoramo/Pastaramo (Formerly SKELUXXX) Yes, no for the Secret Decomp Demo included The Decomp Tech Demo included has 0 lag or visible issues whatsoever. Some graphics like Wart are slightly corrupt due to bad dimensions. Luigi Before the Egg DX: Direggtor's Cut/ Superman 64 64 Decomp Tech Demoįirst couple levels seem to run fine without any lag, but the final cloud slide level does have a bit of lag especially at the beginning of the infamous slide, but not unbearable. Text in the star select screen is unreadable.

pre patched super mario 64 hacks pre patched super mario 64 hacks

Levels may lag, most notably Course 1 & 3, it's recommended to rotate the camera to avoid some lag. Sometimes Mario doesn't had his hat in bigger levels for some reason. The game may lag in bigger levels, it's recommended to change the camera angle in some cases. Noticable lag inside the house with the Koopa. Game is fully playable with some minor bugs. Both “The Undergrounds” and “Secret Woods” are laggy in some areas.

Pre patched super mario 64 hacks 480p#

With no Virtual Console this is the only way to play Super Mario 64 on GameCube, so it would be awesome to see it get the 16:9 treatment in 480p on real hardware, just like you've made possible for Ocarina of Time and Master Quest.SM64: The Missing Stars (Console Compatible) If you can make a Gecko code I can bundle that up with the builder (credited of course).

Pre patched super mario 64 hacks Patch#

I suspect part of the reason there seems to be no 16:9 patch for this is because it's an unofficial release (so no Redump etc.) which is why I went to the trouble of making that builder. Your own recompiled from source version crashes on boot, and Kaze Emanuar's version locks up just after "It's-a-me Mario." Up until this point I've already tried injecting various 16:9 pre-patched N64 ROMs into the Master Quest emulator with no success.

pre patched super mario 64 hacks pre patched super mario 64 hacks

So presumably it only needs a bit of tuning for Super Mario 64. I have tried applying your existing Master Quest Gecko code to it and I can confirm it does render 16:9, but some of the Zelda-specific hacks are breaking it a bit (bad centering of menus and a janky skybox). Swiss boots it fine but Force Text Mode needs to be set to ANSI since without a proper header it defaults to Japanese region and will ask to format the memory card. It's a release someone made long ago, with an official looking loading screen, a proper save icon, and working save support. Hi it be possible for you to make a 16:9 Gecko code for the GameCube hack of Super Mario 64, which uses the same emulator as Legend of Zelda Ocarina of Time/Master Quest? I have released a build script to precisely recreate this release without posting any infringing code - the user must supply the SM64 ROM and the GameCube ISO:











Pre patched super mario 64 hacks